import type { NetscriptContext } from "./APIWrapper";
import type {
  RunningScript as IRunningScript,
  Person as IPerson,
  Server as IServer,
  ScriptArg,
  BitNodeOptions,
} from "@nsdefs";
import type { WorkerScript } from "./WorkerScript";

import React from "react";
import { killWorkerScript } from "./killWorkerScript";
import { GetServer } from "../Server/AllServers";
import { Player } from "@player";
import { ScriptDeath } from "./ScriptDeath";
import { formatExp, formatMoney, formatRam, formatThreads } from "../ui/formatNumber";
import { Server } from "../Server/Server";
import {
  calculateHackingChance,
  calculateHackingExpGain,
  calculateHackingTime,
  calculatePercentMoneyHacked,
} from "../Hacking";
import { netscriptCanHack } from "../Hacking/netscriptCanHack";
import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
import { CONSTANTS } from "../Constants";
import { influenceStockThroughServerHack } from "../StockMarket/PlayerInfluencing";
import { type PortNumber, PortHandle } from "../NetscriptPort";
import { FormulaGang } from "../Gang/formulas/formulas";
import { GangMember } from "../Gang/GangMember";
import { GangMemberTask } from "../Gang/GangMemberTask";
import { RunningScript } from "../Script/RunningScript";
import { toNative } from "../NetscriptFunctions/toNative";
import { ScriptIdentifier } from "./ScriptIdentifier";
import { findRunningScripts, findRunningScriptByPid } from "../Script/ScriptHelpers";
import { arrayToString } from "../utils/helpers/ArrayHelpers";
import { roundToTwo } from "../utils/helpers/roundToTwo";
import { HacknetServer } from "../Hacknet/HacknetServer";
import { BaseServer } from "../Server/BaseServer";
import { RamCostConstants } from "./RamCostGenerator";
import {
  isPositiveInteger,
  PositiveInteger,
  Unknownify,
  isPositiveNumber,
  PositiveNumber,
  PositiveSafeInteger,
  isPositiveSafeInteger,
  isInteger,
  type Integer,
} from "../types";
import { Engine } from "../engine";
import { resolveFilePath, FilePath } from "../Paths/FilePath";
import { hasScriptExtension, ScriptFilePath } from "../Paths/ScriptFilePath";
import { CustomBoundary } from "../ui/Components/CustomBoundary";
import { ServerConstants } from "../Server/data/Constants";
import { errorMessage, log } from "./ErrorMessages";
import { assertStringWithNSContext, debugType } from "./TypeAssertion";
import {
  canAccessBitNodeFeature,
  getDefaultBitNodeOptions,
  validateSourceFileOverrides,
} from "../BitNode/BitNodeUtils";
import { JSONMap } from "../Types/Jsonable";
import { Settings } from "../Settings/Settings";

export const helpers = {
  string,
  number,
  integer,
  positiveInteger,
  positiveSafeInteger,
  positiveNumber,
  scriptArgs,
  boolean,
  runOptions,
  spawnOptions,
  hostReturnOptions,
  returnServerID,
  argsToString,
  errorMessage,
  validateHGWOptions,
  checkEnvFlags,
  checkSingularityAccess,
  netscriptDelay,
  updateDynamicRam,
  getServer,
  scriptIdentifier,
  hack,
  portHandle,
  person,
  server,
  gang,
  gangMember,
  gangTask,
  log,
  filePath,
  scriptPath,
  getRunningScript,
  getRunningScriptsByArgs,
  getCannotFindRunningScriptErrorMessage,
  createPublicRunningScript,
  failOnHacknetServer,
  validateBitNodeOptions,
  getNormalServer,
};

/** RunOptions with non-optional, type-validated members, for passing between internal functions. */
export interface CompleteRunOptions {
  threads: PositiveInteger;
  temporary: boolean;
  ramOverride?: number;
  preventDuplicates: boolean;
}
/** SpawnOptions with non-optional, type-validated members, for passing between internal functions. */
export interface CompleteSpawnOptions extends CompleteRunOptions {
  spawnDelay: number;
}
/** HGWOptions with non-optional, type-validated members, for passing between internal functions. */
export interface CompleteHGWOptions {
  threads: PositiveNumber;
  stock: boolean;
  additionalMsec: number;
}
/** HostReturnOptions with non-optional, type-validated members, for passing between internal functions */
export interface CompleteHostReturnOptions {
  returnByIP: boolean;
}

/** Convert a provided value v for argument argName to string. If it wasn't originally a string or number, throw. */
function string(ctx: NetscriptContext, argName: string, v: unknown): string {
  if (typeof v === "number") v = v + ""; // cast to string;
  assertStringWithNSContext(ctx, argName, v);
  return v;
}

/** Convert provided value v for argument argName to number. Throw if could not convert to a non-NaN number. */
function number(ctx: NetscriptContext, argName: string, v: unknown): number {
  if (typeof v === "string") {
    const x = parseFloat(v);
    if (!isNaN(x)) return x; // otherwise it wasn't even a string representing a number.
  } else if (typeof v === "number") {
    if (isNaN(v)) throw errorMessage(ctx, `'${argName}' is NaN.`);
    return v;
  }
  throw errorMessage(ctx, `'${argName}' must be a number. ${debugType(v)}`, "TYPE");
}

/** Convert provided value v for argument argName to an integer, throwing if it looks like something else. */
function integer(ctx: NetscriptContext, argName: string, v: unknown): Integer {
  const n = number(ctx, argName, v);
  if (!isInteger(n)) {
    throw errorMessage(ctx, `${argName} must be an integer, was ${n}`, "TYPE");
  }
  return n;
}

/** Convert provided value v for argument argName to a positive integer, throwing if it looks like something else. */
function positiveInteger(ctx: NetscriptContext, argName: string, v: unknown): PositiveInteger {
  const n = number(ctx, argName, v);
  if (!isPositiveInteger(n)) {
    throw errorMessage(ctx, `${argName} must be a positive integer, was ${n}`, "TYPE");
  }
  return n;
}

/** Convert provided value v for argument argName to a positive safe integer, throwing if it looks like something else. */
function positiveSafeInteger(ctx: NetscriptContext, argName: string, v: unknown): PositiveSafeInteger {
  const n = number(ctx, argName, v);
  if (!isPositiveSafeInteger(n)) {
    throw errorMessage(ctx, `${argName} must be a positive safe integer, was ${n}`, "TYPE");
  }
  return n;
}

/** Convert provided value v for argument argName to a positive number, throwing if it looks like something else. */
function positiveNumber(ctx: NetscriptContext, argName: string, v: unknown): PositiveNumber {
  const n = number(ctx, argName, v);
  if (!isPositiveNumber(n)) {
    throw errorMessage(ctx, `${argName} must be a positive number, was ${n}`, "TYPE");
  }
  return n;
}
/** Returns args back if it is a ScriptArg[]. Throws an error if it is not. */
function scriptArgs(ctx: NetscriptContext, args: unknown) {
  if (!isScriptArgs(args)) throw errorMessage(ctx, "'args' is not an array of script args", "TYPE");
  return args;
}

/** Converts the provided value for v to a boolean, throwing if it is not  */
function boolean(ctx: NetscriptContext, argName: string, v: unknown): boolean {
  if (typeof v !== "boolean") {
    throw errorMessage(ctx, `${argName} must be a boolean, was ${v}`, "TYPE");
  }
  return v;
}

function runOptions(ctx: NetscriptContext, threadOrOption: unknown): CompleteRunOptions {
  const result: CompleteRunOptions = {
    threads: 1 as PositiveInteger,
    temporary: false,
    preventDuplicates: false,
  };
  function checkThreads(threads: unknown, argName: string) {
    if (threads !== null && threads !== undefined) {
      result.threads = positiveInteger(ctx, argName, threads);
    }
  }
  if (typeof threadOrOption !== "object" || threadOrOption === null) {
    checkThreads(threadOrOption, "threads");
    return result;
  }
  // Safe assertion since threadOrOption type has been narrowed to a non-null object
  const options = threadOrOption as Unknownify<CompleteRunOptions>;
  checkThreads(options.threads, "RunOptions.threads");
  result.temporary = !!options.temporary;
  result.preventDuplicates = !!options.preventDuplicates;
  if (options.ramOverride !== undefined && options.ramOverride !== null) {
    result.ramOverride = number(ctx, "RunOptions.ramOverride", options.ramOverride);
    if (result.ramOverride < RamCostConstants.Base) {
      throw errorMessage(
        ctx,
        `RunOptions.ramOverride must be >= baseCost (${RamCostConstants.Base}), was ${result.ramOverride}`,
      );
    }
    // It is important that all RAM calculations operate in hundredths-of-a-GB,
    // otherwise we can get inconsistent rounding results.
    result.ramOverride = roundToTwo(result.ramOverride);
  }
  return result;
}

function spawnOptions(ctx: NetscriptContext, threadOrOption: unknown): CompleteSpawnOptions {
  const result: CompleteSpawnOptions = { spawnDelay: 10000, ...runOptions(ctx, threadOrOption) };
  if (typeof threadOrOption !== "object" || !threadOrOption) return result;
  // Safe assertion since threadOrOption type has been narrowed to a non-null object
  const { spawnDelay } = threadOrOption as Unknownify<CompleteSpawnOptions>;
  if (spawnDelay !== undefined) {
    result.spawnDelay = number(ctx, "spawnDelay", spawnDelay);
    if (result.spawnDelay < 0) {
      throw errorMessage(ctx, `spawnDelay must be non-negative, got ${spawnDelay}`);
    }
  }
  return result;
}

function hostReturnOptions(returnOpts: unknown): CompleteHostReturnOptions {
  const result: CompleteHostReturnOptions = { returnByIP: false };
  if (typeof returnOpts !== "object" || !returnOpts) return result;
  // Safe assertion since returnOpts type has been narrowed to a non-null object
  const { returnByIP } = returnOpts as Unknownify<CompleteHostReturnOptions>;
  result.returnByIP = !!returnByIP;
  return result;
}

/** Returns a server's hostname or IP based on the `returnByIP` field of HostReturnOptions */
function returnServerID(server: BaseServer, returnOpts: CompleteHostReturnOptions): string {
  return returnOpts.returnByIP ? server.ip : server.hostname;
}

function mapToString(map: Map<unknown, unknown>): string {
  const formattedMap = [...map]
    .map((m) => {
      return `${String(m[0])} => ${String(m[1])}`;
    })
    .join("; ");
  return `< Map: ${formattedMap} >`;
}

function setToString(set: Set<unknown>): string {
  return `< Set: ${[...set].join("; ")} >`;
}

/** Convert multiple arguments for tprint or print into a single string. */
function argsToString(args: unknown[]): string {
  // Reduce array of args into a single output string
  return args.reduce((out: string, arg) => {
    if (arg === null) {
      return (out += "null");
    }
    if (arg === undefined) {
      return (out += "undefined");
    }
    const nativeArg = toNative(arg);

    // Handle Map formatting, since it does not JSON stringify or toString in a helpful way
    // output is  "< Map: key1 => value1; key2 => value2 >"
    if (nativeArg instanceof Map) {
      return (out += mapToString(nativeArg));
    }
    // Handle Set formatting, since it does not JSON stringify or toString in a helpful way
    if (nativeArg instanceof Set) {
      return (out += setToString(nativeArg));
    }
    if (typeof nativeArg === "object") {
      return (out += JSON.stringify(nativeArg, (_, value: unknown) => {
        /**
         * If the property is a promise, we will return a string that clearly states that it's a promise object, not a
         * normal object. If we don't do that, all promises will be serialized into "{}".
         */
        if (value instanceof Promise) {
          // eslint-disable-next-line @typescript-eslint/no-base-to-string -- "[object Promise]" is exactly the string that we want.
          return value.toString();
        }
        if (value instanceof Map) {
          return mapToString(value);
        }
        if (value instanceof Set) {
          return setToString(value);
        }
        return value;
      }));
    }

    return (out += String(nativeArg));
  }, "");
}

function validateHGWOptions(ctx: NetscriptContext, opts: unknown): CompleteHGWOptions {
  const result: CompleteHGWOptions = {
    threads: ctx.workerScript.scriptRef.threads,
    stock: false,
    additionalMsec: 0,
  };
  if (opts == null) {
    return result;
  }
  if (typeof opts !== "object") {
    // eslint-disable-next-line @typescript-eslint/no-base-to-string
    throw errorMessage(ctx, `BasicHGWOptions must be an object if specified, was ${opts}`);
  }
  // Safe assertion since threadOrOption type has been narrowed to a non-null object
  const options = opts as Unknownify<CompleteHGWOptions>;
  result.stock = !!options.stock;
  result.additionalMsec = number(ctx, "opts.additionalMsec", options.additionalMsec ?? 0);
  if (result.additionalMsec < 0) {
    throw errorMessage(ctx, `additionalMsec must be non-negative, got ${options.additionalMsec}`);
  }
  if (result.additionalMsec > 1e9) {
    throw errorMessage(ctx, `additionalMsec too large (>1e9), got ${options.additionalMsec}`);
  }
  const requestedThreads = options.threads;
  const threads = ctx.workerScript.scriptRef.threads;
  if (!requestedThreads) {
    result.threads = (isNaN(threads) || threads < 1 ? 1 : threads) as PositiveInteger;
  } else {
    const positiveThreads = positiveNumber(ctx, "opts.threads", requestedThreads);
    if (positiveThreads > threads) {
      throw errorMessage(
        ctx,
        `Too many threads requested by ${ctx.function}. Requested: ${positiveThreads}. Has: ${threads}.`,
      );
    }
    result.threads = positiveThreads;
  }

  return result;
}

/** Validate singularity access by throwing an error if the player does not have access. */
function checkSingularityAccess(ctx: NetscriptContext): void {
  if (!canAccessBitNodeFeature(4)) {
    throw errorMessage(
      ctx,
      `This singularity function requires Source-File 4 to run. A power up you obtain later in the game. It will be very obvious when and how you can obtain it.`,
      "API ACCESS",
    );
  }
}

/** Create an error if a script is dead or if concurrent ns function calls are made */
function checkEnvFlags(ctx: NetscriptContext): void {
  const ws = ctx.workerScript;
  if (ws.env.stopFlag) {
    log(ctx, () => "Failed to run due to script being killed.");
    throw new ScriptDeath(ws);
  }
  if (ws.env.runningFn && ctx.function !== "asleep") {
    log(ctx, () => "Failed to run due to failed concurrency check.");
    const err = errorMessage(
      ctx,
      "Concurrent calls to Netscript functions are not allowed! Did you forget to await hack(), grow(), or some other " +
        `promise-returning function?\nCurrently running: ${ws.env.runningFn}\nTried to run: ${ctx.function}`,
      "CONCURRENCY",
    );
    killWorkerScript(ws);
    throw err;
  }
}

/** Set a timeout for performing a task, mark the script as busy in the meantime. */
function netscriptDelay(ctx: NetscriptContext, time: number): Promise<void> {
  const ws = ctx.workerScript;
  return new Promise(function (resolve, reject) {
    ws.delay = window.setTimeout(() => {
      ws.delay = null;
      ws.delayReject = undefined;
      ws.env.runningFn = "";
      if (ws.env.stopFlag) reject(new ScriptDeath(ws));
      else resolve();
    }, time);
    ws.delayReject = reject;
    ws.env.runningFn = ctx.function;
  });
}

/** Adds to dynamic ram cost when calling new ns functions from a script */
function updateDynamicRam(ctx: NetscriptContext, ramCost: number): void {
  if (ramCost === 0) return;
  const ws = ctx.workerScript;
  const fnName = ctx.function;
  if (ws.dynamicLoadedFns[fnName]) return;
  ws.dynamicLoadedFns[fnName] = true;

  ws.dynamicRamUsage = Math.min(ws.dynamicRamUsage + ramCost, RamCostConstants.Max);
  // This constant is just a handful of ULPs, and gives protection against
  // rounding issues without exposing rounding exploits in ramUsage.
  // Most RAM calculations are guarded with roundToTwo(), but we use direct
  // addition and this multiplication here for speed, since dynamic RAM
  // checking is a speed-critical component.
  if (ws.dynamicRamUsage > 1.00000000000001 * ws.scriptRef.ramUsage) {
    log(ctx, () => "Insufficient static ram available.");
    const functionsUsed = Object.keys(ws.dynamicLoadedFns).join(", ");
    const err = errorMessage(
      ctx,
      `Dynamic RAM usage calculated to be greater than RAM allocation.
      This is probably because you somehow circumvented the static RAM calculation.

      Threads: ${ws.scriptRef.threads}
      Dynamic RAM Usage: ${formatRam(ws.dynamicRamUsage)} per thread
      RAM Allocation: ${formatRam(ws.scriptRef.ramUsage)} per thread
      Functions in-use: [${functionsUsed}]

      One of these could be the reason:
      * Using eval() to get a reference to a ns function
      \u00a0\u00a0const myScan = eval('ns.scan');

      * Using map access to do the same
      \u00a0\u00a0const myScan = ns['scan'];

      * Using RunOptions.ramOverride to set a smaller allocation than needed

      Sorry :(`,
      "RAM USAGE",
    );
    killWorkerScript(ws);
    throw err;
  }
}

function scriptIdentifier(
  ctx: NetscriptContext,
  scriptID: unknown,
  _hostname: unknown,
  _args: unknown,
): ScriptIdentifier {
  const ws = ctx.workerScript;
  // Provide the pid for the current script if no identifier provided
  if (scriptID === undefined) return ws.pid;
  if (typeof scriptID === "number") return scriptID;
  if (typeof scriptID === "string") {
    const hostname = _hostname === undefined ? ctx.workerScript.hostname : string(ctx, "hostname", _hostname);
    const args = _args === undefined ? [] : scriptArgs(ctx, _args);
    return {
      scriptname: scriptID,
      hostname,
      args,
    };
  }
  throw errorMessage(ctx, "An unknown type of input was provided as a script identifier.", "TYPE");
}

/**
 * Gets the server with a specific hostname/ip. Throw an error if the server does not exist or it is an isolated
 * server (e.g., pre-TOR darkweb, pre-TRP WD).
 *
 * @param {NetscriptContext} ctx - Context from which getServer is being called. For logging purposes.
 * @param {string} hostname - Hostname of the server
 * @returns {BaseServer} The specified server as a BaseServer
 */
function getServer(ctx: NetscriptContext, hostname: string): BaseServer {
  const server = GetServer(hostname);
  if (server == null || server.serversOnNetwork.length === 0) {
    const str = hostname === "" ? "'' (empty string)" : "'" + hostname + "'";
    throw errorMessage(ctx, `Invalid hostname: ${str}`);
  }
  return server;
}

/**
 * A "normal server" is an instance of the Server class in src/Server/Server.ts.
 */
function getNormalServer(ctx: NetscriptContext, host: string): Server {
  const server = getServer(ctx, host);
  if (!(server instanceof Server)) {
    let errorMessage = `Cannot be executed on ${host}.`;
    if (server instanceof HacknetServer) {
      errorMessage += " The server must not be a hacknet server.";
    }
    throw helpers.errorMessage(ctx, errorMessage);
  }
  return server;
}

function isScriptArgs(args: unknown): args is ScriptArg[] {
  const isScriptArg = (arg: unknown) => typeof arg === "string" || typeof arg === "number" || typeof arg === "boolean";
  return Array.isArray(args) && args.every(isScriptArg);
}

function hack(ctx: NetscriptContext, hostname: string, manual: boolean, opts: unknown): Promise<number> {
  const ws = ctx.workerScript;
  const { threads, stock, additionalMsec } = validateHGWOptions(ctx, opts);
  const server = getNormalServer(ctx, hostname);

  // Calculate the hacking time
  // This is in seconds
  const hackingTime = calculateHackingTime(server, Player) + additionalMsec / 1000.0;

  // No root access or skill level too low
  const canHack = netscriptCanHack(server);
  if (!canHack.res) {
    throw errorMessage(ctx, canHack.msg || "");
  }

  log(
    ctx,
    () =>
      `Executing on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(
        hackingTime * 1000,
        true,
      )} (t=${formatThreads(threads)})`,
  );

  return helpers.netscriptDelay(ctx, hackingTime * 1000).then(function () {
    const hackChance = calculateHackingChance(server, Player);
    const rand = Math.random();
    let expGainedOnSuccess = calculateHackingExpGain(server, Player) * threads;
    const expGainedOnFailure = expGainedOnSuccess / 4;
    if (rand < hackChance) {
      // Success!
      const percentHacked = calculatePercentMoneyHacked(server, Player);
      let maxThreadNeeded = Math.ceil(1 / percentHacked);
      if (isNaN(maxThreadNeeded)) {
        // Server has a 'max money' of 0 (probably). We'll set this to an arbitrarily large value
        maxThreadNeeded = 1e6;
      }

      let moneyDrained = server.moneyAvailable * percentHacked * threads;

      // Over-the-top safety checks
      if (moneyDrained < 0) {
        moneyDrained = 0;
      }
      if (moneyDrained > server.moneyAvailable) {
        moneyDrained = server.moneyAvailable;
      }

      if (moneyDrained === 0) {
        expGainedOnSuccess = expGainedOnFailure;
      }

      server.moneyAvailable -= moneyDrained;
      if (server.moneyAvailable < 0) {
        server.moneyAvailable = 0;
      }

      let moneyGained = moneyDrained * currentNodeMults.ScriptHackMoneyGain;
      if (manual) {
        moneyGained = moneyDrained * currentNodeMults.ManualHackMoney;
      }

      Player.gainMoney(moneyGained, "hacking");
      ws.scriptRef.onlineMoneyMade += moneyGained;
      Player.scriptProdSinceLastAug += moneyGained;
      ws.scriptRef.recordHack(server.hostname, moneyGained, threads);
      Player.gainHackingExp(expGainedOnSuccess);
      if (manual) Player.gainIntelligenceExp(0.005);
      ws.scriptRef.onlineExpGained += expGainedOnSuccess;
      log(
        ctx,
        () =>
          `Successfully hacked '${server.hostname}' for ${formatMoney(moneyGained)} and ${formatExp(
            expGainedOnSuccess,
          )} exp (t=${formatThreads(threads)})`,
      );
      server.fortify(ServerConstants.ServerFortifyAmount * Math.min(threads, maxThreadNeeded));
      if (stock) {
        influenceStockThroughServerHack(server, moneyDrained);
      }
      if (manual) {
        server.backdoorInstalled = true;
        // Manunally check for faction invites
        Engine.Counters.checkFactionInvitations = 0;
        Engine.checkCounters();
      }
      return moneyGained;
    } else {
      // Player only gains 25% exp for failure?
      Player.gainHackingExp(expGainedOnFailure);
      ws.scriptRef.onlineExpGained += expGainedOnFailure;
      log(
        ctx,
        () =>
          `Failed to hack '${server.hostname}'. Gained ${formatExp(expGainedOnFailure)} exp (t=${formatThreads(
            threads,
          )})`,
      );
      return 0;
    }
  });
}

function portHandle(ctx: NetscriptContext, _n: unknown): PortHandle {
  const n = positiveInteger(ctx, "portNumber", _n);
  if (n > CONSTANTS.NumNetscriptPorts) {
    throw errorMessage(
      ctx,
      `Trying to use an invalid port: ${n}. Must be less or equal to ${CONSTANTS.NumNetscriptPorts}.`,
    );
  }
  return new PortHandle(n as PortNumber);
}

function person(ctx: NetscriptContext, p: unknown): IPerson {
  const fakePerson = {
    hp: undefined,
    exp: undefined,
    mults: undefined,
    city: undefined,
  };
  const error = missingKey(fakePerson, p);
  if (error) throw errorMessage(ctx, `person should be a Person.\n${error}`, "TYPE");
  return p as IPerson;
}

function server(ctx: NetscriptContext, s: unknown): IServer {
  const fakeServer = {
    hostname: undefined,
    ip: undefined,
    sshPortOpen: undefined,
    ftpPortOpen: undefined,
    smtpPortOpen: undefined,
    httpPortOpen: undefined,
    sqlPortOpen: undefined,
    hasAdminRights: undefined,
    cpuCores: undefined,
    isConnectedTo: undefined,
    ramUsed: undefined,
    maxRam: undefined,
    organizationName: undefined,
    purchasedByPlayer: undefined,
  };
  const error = missingKey(fakeServer, s);
  if (error) throw errorMessage(ctx, `server should be a Server.\n${error}`, "TYPE");
  return s as IServer;
}

function missingKey(expect: object, actual: unknown): string | false {
  if (typeof actual !== "object" || actual === null) {
    return `Expected to be an object, was ${actual === null ? "null" : typeof actual}.`;
  }
  for (const key in expect) {
    if (!(key in actual)) return `Property ${key} was expected but not present.`;
  }
  return false;
}

function gang(ctx: NetscriptContext, g: unknown): FormulaGang {
  const error = missingKey({ respect: 0, territory: 0, wantedLevel: 0 }, g);
  if (error) throw errorMessage(ctx, `gang should be a Gang.\n${error}`, "TYPE");
  return g as FormulaGang;
}

function gangMember(ctx: NetscriptContext, m: unknown): GangMember {
  const error = missingKey(new GangMember(), m);
  if (error) throw errorMessage(ctx, `member should be a GangMember.\n${error}`, "TYPE");
  return m as GangMember;
}

function gangTask(ctx: NetscriptContext, t: unknown): GangMemberTask {
  const error = missingKey(new GangMemberTask("", "", false, false, { hackWeight: 100 }), t);
  if (error) throw errorMessage(ctx, `task should be a GangMemberTask.\n${error}`, "TYPE");
  return t as GangMemberTask;
}

export function filePath(ctx: NetscriptContext, argName: string, filename: unknown): FilePath {
  assertStringWithNSContext(ctx, argName, filename);
  const path = resolveFilePath(filename, ctx.workerScript.name);
  if (path) return path;
  throw errorMessage(ctx, `Invalid ${argName}, was not a valid path: ${filename}`);
}

export function scriptPath(ctx: NetscriptContext, argName: string, filename: unknown): ScriptFilePath {
  const path = filePath(ctx, argName, filename);
  if (hasScriptExtension(path)) return path;
  throw errorMessage(ctx, `Invalid ${argName}, must be a script: ${filename}`);
}

/**
 * Searches for and returns the RunningScript objects for the specified script.
 * If the 'fn' argument is not specified, this returns the current RunningScript.
 * @param fn - Filename of script
 * @param hostname - Hostname/ip of the server on which the script resides
 * @param scriptArgs - Running script's arguments
 * @returns Running scripts identified by the parameters, or empty if no such script
 *   exists, or only the current running script if the first argument 'fn'
 *   is not specified.
 */
export function getRunningScriptsByArgs(
  ctx: NetscriptContext,
  fn: string,
  hostname: string,
  scriptArgs: ScriptArg[],
): Map<number, RunningScript> | null {
  if (!Array.isArray(scriptArgs)) {
    throw helpers.errorMessage(
      ctx,
      "Invalid scriptArgs argument passed into getRunningScriptByArgs().\n" +
        "This is probably a bug. Please report to game developer",
    );
  }

  const path = scriptPath(ctx, "filename", fn);
  // Lookup server to scope search
  if (hostname == null) {
    hostname = ctx.workerScript.hostname;
  }
  const server = helpers.getServer(ctx, hostname);

  return findRunningScripts(path, scriptArgs, server);
}

function getRunningScript(ctx: NetscriptContext, ident: ScriptIdentifier): RunningScript | null {
  if (typeof ident === "number") {
    return findRunningScriptByPid(ident);
  } else {
    const scripts = getRunningScriptsByArgs(ctx, ident.scriptname, ident.hostname, ident.args);
    if (scripts === null) {
      return null;
    }
    const next = scripts.values().next();
    return !next.done ? next.value : null;
  }
}

/**
 * Helper function for getting the error log message when the user specifies
 * a nonexistent running script
 * @param ident - Identifier (pid or identifier object) of script.
 * @returns Error message to print to logs
 */
function getCannotFindRunningScriptErrorMessage(ident: ScriptIdentifier): string {
  if (typeof ident === "number") return `Cannot find running script with pid: ${ident}`;

  return `Cannot find running script ${ident.scriptname} on server ${ident.hostname} with args: ${arrayToString(
    ident.args,
  )}`;
}

/**
 * Sanitizes a `RunningScript` to remove sensitive information, making it suitable for
 * return through an NS function.
 * @see NS.getRecentScripts
 * @see NS.getRunningScript
 * @param runningScript Existing, internal RunningScript
 * @returns A sanitized, NS-facing copy of the RunningScript
 */
function createPublicRunningScript(runningScript: RunningScript, workerScript?: WorkerScript): IRunningScript {
  const logProps = runningScript.tailProps;
  return {
    args: runningScript.args.slice(),
    dynamicRamUsage: workerScript && roundToTwo(workerScript.dynamicRamUsage),
    filename: runningScript.filename,
    logs: runningScript.logs.map((x) => String(x)),
    offlineExpGained: runningScript.offlineExpGained,
    offlineMoneyMade: runningScript.offlineMoneyMade,
    offlineRunningTime: runningScript.offlineRunningTime,
    onlineExpGained: runningScript.onlineExpGained,
    onlineMoneyMade: runningScript.onlineMoneyMade,
    onlineRunningTime: runningScript.onlineRunningTime,
    pid: runningScript.pid,
    parent: runningScript.parent,
    ramUsage: runningScript.ramUsage,
    server: runningScript.server,
    tailProperties:
      !logProps || !logProps.isVisible()
        ? null
        : {
            x: logProps.x,
            y: logProps.y,
            width: logProps.width,
            height: logProps.height,
            fontSize: logProps.fontSize ?? Settings.styles.tailFontSize,
          },
    title: runningScript.title,
    threads: runningScript.threads,
    temporary: runningScript.temporary,
  };
}

/**
 * Used to fail a function if the function's target is a Hacknet Server.
 * This is used for functions that should run on normal Servers, but not Hacknet Servers
 * @param {NetscriptContext} ctx - Netscript context
 * @param {Server} server - Target server
 * @returns {boolean} True if the server is a Hacknet Server, false otherwise
 */
function failOnHacknetServer(ctx: NetscriptContext, server: BaseServer): boolean {
  if (server instanceof HacknetServer) {
    log(ctx, () => `Does not work on Hacknet Servers`);
    return true;
  } else {
    return false;
  }
}

// Incrementing value for custom element keys
let customElementKey = 0;

/**
 * Wrap a user-provided React Element (or maybe invalid junk) in an Error-catching component,
 * so the game won't crash and the user gets sensible messages.
 */
export function wrapUserNode(value: unknown) {
  return <CustomBoundary key={`PlayerContent${customElementKey++}`}>{value}</CustomBoundary>;
}

function validateBitNodeOptions(ctx: NetscriptContext, bitNodeOptions: unknown): BitNodeOptions {
  const result = getDefaultBitNodeOptions();
  if (bitNodeOptions == null) {
    return result;
  }
  if (typeof bitNodeOptions !== "object") {
    // eslint-disable-next-line @typescript-eslint/no-base-to-string
    throw errorMessage(ctx, `bitNodeOptions must be an object if it's specified. It was ${bitNodeOptions}.`);
  }
  const options = bitNodeOptions as Unknownify<BitNodeOptions>;
  if (!(options.sourceFileOverrides instanceof Map)) {
    throw errorMessage(ctx, `sourceFileOverrides must be a Map.`);
  }
  const validationResultForSourceFileOverrides = validateSourceFileOverrides(
    /**
     * Cast the type from Map<any, any> to Map<number, number> to satisfy the lint rule. The validation logic in
     * validateSourceFileOverrides will check the data.
     */
    options.sourceFileOverrides as Map<number, number>,
    true,
  );
  if (!validationResultForSourceFileOverrides.valid) {
    throw errorMessage(
      ctx,
      `sourceFileOverrides is invalid. Reason: ${validationResultForSourceFileOverrides.message}`,
    );
  }

  result.sourceFileOverrides = new JSONMap(options.sourceFileOverrides);
  if (options.intelligenceOverride !== undefined) {
    result.intelligenceOverride = positiveInteger(ctx, "intelligenceOverride", options.intelligenceOverride);
  } else {
    result.intelligenceOverride = undefined;
  }
  result.restrictHomePCUpgrade = !!options.restrictHomePCUpgrade;
  result.disableGang = !!options.disableGang;
  result.disableCorporation = !!options.disableCorporation;
  result.disableBladeburner = !!options.disableBladeburner;
  result.disable4SData = !!options.disable4SData;
  result.disableHacknetServer = !!options.disableHacknetServer;
  result.disableSleeveExpAndAugmentation = !!options.disableSleeveExpAndAugmentation;

  return result;
}
